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WATCH A CAPTURED RUNTHROUGH OF THE EXPERIENCE HERE:

https://vimeo.com/168130327   -password is chancellor

DOWNLOAD THE EXECUTABLE FILE HERE:

https://drive.google.com/open?id=0B08MyE_s8oNyUElXanFXbDBDRHc

LISTEN TO THE NEO NOMAD EXPERIENCE SOUNDTRACK HERE:

link available soon

NEO NOMAD IMMERSIVE CINEMATIC EXPERIENCE

/The proposal is contingent upon being removed from the physical world. There are many ways to produce this functional experience, but each have their drawbacks.

/Through the history of the apparatus of the movement-image, cinema has been composed of the successive projection of individual images. The process relies on the user’s persistence of vision. The persistence of vision is supported by memory. The persistence of space can occur through interactive cinematic immersion: responsive transition between perspectives, to produce variable aggregations of narration.

/This experience can be achieved through a number of projectors and a motion detector, through variable hand-held controld, or through a “director’s cut” also known as conventional film.

Each of those methods reduces experience to one that exists within the built environment, or limits faculty of transition, or defines a specific way through the narrative. When any of this occurs, the narrative as well as the experience becomes Euclidian in form, and unconducive to prioritizing a happening of architecture within narrative space.

/There are ways to produce this experience within the familiar context of the built environment or cinema but none allow freedom to traverse within the designed narrative space. That is why this must be virtual.

NEO NOMAD

/Experience

/The final event proposal for this thesis is rather simple in it’s delivery. An immersive cinametic sphere, within which the viewer can turn in 360 degrees to view six different frames. Each frame captures the perspective of a different character in a film. All six play at the same time, but the viewer can only see and hear the one they are directly looking at. The rest are blurred and muted. Over the duration of the short film, the viewer must wander between six perspectives, becoming familiar with the individual characters. There is no way to completely understand all six perspectives within the context of the plot by just experiencing this once. Only through ittertative exploration can the viewer fully construct a narrative space within their own mind. And even then, each space will be entirely unique from one viewer to the next. At it’s core, that is it.

/The complexity builds from the system’s generative potential to produce new conceptions of time, character, and plot, as the viewer relates variables recursively through their experience of this event.

Partner

Aaron Gaudette

Location

Brooklyn // NY

 

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